Mega Man Zero - Gameplay

Gameplay

Like the Mega Man X series, the Mega Man Zero series is a two-dimensional platform game with run and gun elements that places a heavy emphasis on memorising boss patterns and selecting the correct weapons to use against enemies. Unlike previous series, the stages of Mega Man Zero are connected, with the player being assigned missions. However, Mega Man Zero 2 and later entries returned to the standard format that allowed the player to select a mission from a stage select screen. Zero is also able to level up his weapons and gain new skills by defeating enemies, though the levelling up of weapons was eventually discontinued from Mega Man Zero 3 onwards.

The Zero series also introduced a brand new Cyber Elf System, which allows Zero to equip small helper beings known as "Cyber Elves" to assist him in combat. This system can cause permanent changes such as increasing Zero's life bar or even covering dangerous spikes, or grant temporary enhancements, such as the ability to deflect bullets for a short time. Zero can use three different types of Cyber Elves, but your overall game score will be deducted for every Elf used. Later entries in the Zero series had more lenient prerequisites for the usage and consumption of Cyber Elves.

A new addition to the franchise is the presence of elemental weapons; in every game except Zero 4, Zero gains three element chips that can be attached to any of his weapons. Doing so adds elemental effects to his attacks and allows him to use them to attack bosses' weak points for massive damage.

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