Development
Most versions of Ultimate Alliance were developed using Vicarious Visions' Alchemy engine, which was purchased from the now defunct Intrinsic Graphics in May 2003. Raven Software developed the primary version of the game on the PS2, PS3, Xbox and Xbox 360. Vicarious Visions simultaneously ported the game to the PSP and Wii, and Beenox ported the game to the PC. During early development Ultimate Alliance used cel-shading technology, similar to Raven's previous Marvel Comics games, X-Men Legends and X-Men Legends II: Rise of Apocalypse, however, this was dropped at some point during development. Barking Lizards Technologies used their Whiptail engine to develop the GBA version independently. The game was originally known by Marvel Legends, and had an internal working title of Marvel Comics RPG. At one point both Link from The Legend of Zelda series and Samus Aran from the Metroid series were planned to be playable characters for the Wii version however they didn't make the release.
Read more about this topic: Marvel: Ultimate Alliance
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