Mana Series - Common Elements

Common Elements

A common element of the series is its seamless, real-time battle system. The system was developed by Koichi Ishii and improved upon by Hiromichi Tanaka, out of a desire to create a system different than the one featured in the first few Final Fantasy titles. While action-based, the Mana battle system is intended to be playable even by newcomers as well as veterans. The system is coupled with the distinctive hierarchical "Ring Command" menu system, featured prominently in Secret of Mana and Seiken Densetsu 3, and to a lesser extent in later installments. Each ring is a set of icons with a textual infobox explanation which, upon selection, allow the player to use an item, cast a spell, look up in-game statistics, or change the game's settings. Navigation within a menu is achieved by rotating the ring through the cursor left or right, while switching to a different menu is achieved by pressing the up or down buttons. Although not part of the series, the spin-off Secret of Evermore, developed by the North American Square Soft, was also built upon the "Ring Command" system.

The Mana series features several recurring characters and beings, including Final Fantasy creatures such as Chocobos in Final Fantasy Adventure and Legend of Mana, as well as Moogles in Secret of Mana and as a status ailment in Seiken Densetsu 3 and Sword of Mana. Watts is a dwarf blacksmith wearing a horned helmet who upgrades the player's weaponry. Usually, an anthropomorphic cat merchant is found outside of town areas and allows a player to save the game and buy supplies at high prices. This role is played by Neko in Secret of Mana, and Niccolo in Legend of Mana and Sword of Mana. In the Japanese games these merchants share the name Nikita.

The Mana Tree and the Mana Sword, called Excalibur in Final Fantasy Adventure's English version, are recurring plot devices which have been featured in every game of the series. The mystical Mana Tree is a source of magic which sustains the balance and nature of the series' world. The Mana Sword is typically used to restore this balance when it becomes lost in the games. Final Fantasy Adventure explains that if the Mana Tree dies, a member of the Mana Family will become the "seed" of a new Tree. A sprout of the Mana Tree is called a Gemma, while protectors of the Tree, who wield the Mana Sword, are called Gemma Knights. In Seiken Densetsu 3, a Goddess is said to have turned into the Mana Tree after creating the world with the Mana Sword. The Mana Tree is destroyed near the game ending in Final Fantasy Adventure and Secret of Mana, but a character becomes the new Mana Tree in the former game.

Elemental Spirits, also called Mana Spirits, are beings who govern the magic elements of the series' world, and are at the core of the games' magic system as they are used to cast magic spells. Eight types of spirits have appeared in the series since Secret of Mana, and each embodies a different element. Their names are homonyms of mythological beings or phenomena. In Secret of Mana and Seiken Densetsu 3, usage of their power is enabled upon the main characters' meeting with them. In Legend of Mana, the spirits serve as factors in the Land Creation System. In Legend of Mana and Sword of Mana, multiple spirits of the same elemental type appear. In terms of storyline, in Seiken Densetsu 3 and Heroes of Mana, the spirits are charged to protect the Mana Stones in which the Mana Goddess sealed eight elemental benevodons (God-Beasts in the fan-translation of SD3). In Dawn of Mana's North American version, each spirit speaks with a particular European accent, such as French or Scottish.

Rabites, known as Rabi (ラビ?) in the Japanese versions of the games, are cute, fictional, rabbit-like creatures appearing as a common enemy in the series since its beginning. The Rabite has become a sort of mascot for the Mana series, much the same way as the Chocobo represents Final Fantasy, and is one of its most recognizable icons. The Rabite resembles a bodiless, one-toothed rabbit with large ears that curve upward and form a point at the tip, and a round, puffy pink tail that moves by hopping along the ground. It is most commonly yellow colored, but also pink, lilac, black, and white, and are variously minor enemies, "superboss" characters and even friendly units and pets. Rabites are also mentioned in Final Fantasy X-2 with an accessory comically named "Rabite's Foot", which increases a character's luck statistic; as well as Final Fantasy Tactics Advance, where they appear in the description of one of the game's optional missions as an endangered species due to being poached for good luck charms. Rabites have appeared prevalently in several pieces of Mana merchandise, including plush dolls, cushions, lighters, mousepads, straps, telephone cards, and T-shirts.

Flammie, sometimes spelled Flammy, is the name of a fictional species of flying dragons, as well as the proper name of some its members, featured in several games of the series. A Flammie's appearance is a mixture of draconian, mammalian, and reptilian features, and its coloring has varied throughout the series. Flammies typically serve as a means of transportation in the game by allowing a player's characters to ride on a Flammie's back to different locations in the game's world. In Secret of Mana and Seiken Densetsu 3, the Super Nintendo's Mode 7 graphic capabilities allows the player to control a Flammie from either a "behind the back" third-person or top-down perspective, and fly over the landscape as it scrolls beneath them. In Children of Mana, the player selects on a world map a number of destinations he or she wishes to fly to with a Flammie. In terms of story, the Flammies were created by the Moon Gods, and are part of an endless cycle of destruction and rebirth as the stronger versions of Flammies—known as Mana Beasts, or God Beasts (神獣, Shinjū?) in Japanese—destroy the world and the Mana Sword and Tree restore the world.

Read more about this topic:  Mana Series

Famous quotes containing the words common and/or elements:

    I don’t have any doubts that there will be a place for progressive white people in this country in the future. I think the paranoia common among white people is very unfounded. I have always organized my life so that I could focus on political work. That’s all I want to do, and that’s all that makes me happy.
    Hettie V., South African white anti-apartheid activist and feminist. As quoted in Lives of Courage, ch. 21, by Diana E. H. Russell (1989)

    Barbarisation may be defined as a cultural process whereby an attained condition of high value is gradually overrun and superseded by elements of lower quality.
    Johan Huizinga (1872–1945)