Beginning and Ending The Game
Each player uses his or her own deck to play the game. In most formats, a deck must have a minimum of 60 cards; there is no maximum deck size. With the exception of basic lands, only four cards with the same name can be in a deck. Certain formats have exceptions or additional limitations to the above rules. In tournaments, players may be allowed the use of a fifteen card sideboard. Sideboard cards can be swapped for cards in the main deck in between games against the same opponent.
At the beginning of a game, each player shuffles his or her deck. Players then decide who will start, using any mutually agreeable method (flipping a coin, for example). Each player then draws seven cards from his or her library to form his or her starting hand. In turn order, each player may then decide to mulligan; that player shuffles his or her hand and library together and draws a new hand of one less card. A player can do this all the way down to a zero-card hand if he or she wishes, drawing one less card each time. In multiplayer games, players can mulligan for free one time, drawing seven cards a second time. Any further mulligans draw one card fewer each time, as normal.
A player wins the game by eliminating all opponents. Players typically begin the game with 20 life and lose when any of the following conditions are met:
- That player has 0 or fewer life
- That player is required to draw a card but has no cards left in his or her library
- That player has 10 or more poison counters (although poison cards are not printed very frequently)
- Specific cards may also dictate (or prevent) other ways of winning or losing the game
Read more about this topic: Magic: The Gathering Rules
Famous quotes containing the words beginning and/or game:
“I should have no objection to go over the same life from its beginning to the end: requesting only the advantage authors have, of correcting in a second edition the faults of the first.”
—Benjamin Franklin (17061790)
“My first big mistake was made when, in a moment of weakness, I consented to learn the game; for a man who can frankly say I do not play bridge is allowed to go over in the corner and run the pianola by himself, while the poor neophyte, no matter how much he may protest that he isnt at all a good player, in fact Im perfectly rotten, is never believed, but dragged into a game where it is discovered, too late, that he spoke the truth.”
—Robert Benchley (18891945)