Magic: The Gathering Rules - Beginning and Ending The Game

Beginning and Ending The Game

Each player uses his or her own deck to play the game. In most formats, a deck must have a minimum of 60 cards; there is no maximum deck size. With the exception of basic lands, only four cards with the same name can be in a deck. Certain formats have exceptions or additional limitations to the above rules. In tournaments, players may be allowed the use of a fifteen card sideboard. Sideboard cards can be swapped for cards in the main deck in between games against the same opponent.

At the beginning of a game, each player shuffles his or her deck. Players then decide who will start, using any mutually agreeable method (flipping a coin, for example). Each player then draws seven cards from his or her library to form his or her starting hand. In turn order, each player may then decide to mulligan; that player shuffles his or her hand and library together and draws a new hand of one less card. A player can do this all the way down to a zero-card hand if he or she wishes, drawing one less card each time. In multiplayer games, players can mulligan for free one time, drawing seven cards a second time. Any further mulligans draw one card fewer each time, as normal.

A player wins the game by eliminating all opponents. Players typically begin the game with 20 life and lose when any of the following conditions are met:

  • That player has 0 or fewer life
  • That player is required to draw a card but has no cards left in his or her library
  • That player has 10 or more poison counters (although poison cards are not printed very frequently)
  • Specific cards may also dictate (or prevent) other ways of winning or losing the game

Read more about this topic:  Magic: The Gathering Rules

Famous quotes containing the words beginning and/or game:

    As the end of the century approaches, all our culture is like the culture of flies at the beginning of winter. Having lost their agility, dreamy and demented, they turn slowly about the window in the first icy mists of morning. They give themselves a last wash and brush-up, their ocellated eyes roll, and they fall down the curtains.
    Jean Baudrillard (b. 1929)

    The family environment in which your children are growing up is different from that in which you grew up. The decisions our parents made and the strategies they used were developed in a different context from what we face today, even if the “content” of the problem is the same. It is a mistake to think that our own experience as children and adolescents will give us all we need to help our children. The rules of the game have changed.
    Lawrence Kutner (20th century)