Mac Gaming - Linux Gaming and Free Software Games

Linux Gaming and Free Software Games

In more recent years, Mac gaming has become more intertwined with gaming on another UNIX-like platform: Linux gaming. This trend began when Linux began to gain Mac-style porting houses, the first of which was Loki Software and later Linux Game Publishing. Linux porters born from this new industry have also been commonly hired as Mac porters, often releasing games for both systems. This includes game porters like Ryan C. Gordon who brought Unreal Tournament 2003 and 2004 to Linux and Mac; companies like Hyperion Entertainment, who primarily supports AmigaOS as well as Mac and Linux; or RuneSoft, a German publisher that has done ports for Linux Game Publishing.

Indie game development has also been conducive to intertwining, with developers like Wolfire Games (Lugaru, Overgrowth), Frictional Games (Penumbra, Amnesia), 2D Boy (World of Goo), Sillysoft Games (Lux), and Basilisk Games (Eschalon) supporting both platforms with native versions. id Software has also been a pioneer in both Mac and Linux gaming, with ports of their games done by Timothee Besset. Illwinter Game Design is also notable for supporting both platforms.

Open source video games have also proved modestly popular on the Mac. Although, due to the free software nature of the system, development of free software titles mostly begins on Linux; afterwards, major games are typically ported to Mac and Microsoft Windows. Mac has less mainstream games than Windows and as a result, free games have had more of an impact on the platform. Notable free games popular on the Mac include The Battle for Wesnoth, OpenArena, BZFlag, LinCity, and more.

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Famous quotes containing the words gaming, free and/or games:

    Sir, I do not call a gamester a dishonest man; but I call him an unsocial man, an unprofitable man. Gaming is a mode of transferring property without producing any intermediate good.
    Samuel Johnson (1709–1784)

    Will women find themselves in the same position they have always been? Or do we see liberation as solving the conditions of women in our society?... If we continue to shy away from this problem we will not be able to solve it after independence. But if we can say that our first priority is the emancipation of women, we will become free as members of an oppressed community.
    Ruth Mompati (b. 1925)

    In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.
    Philippe Ariés (20th century)