Development and Release
Charles Cecil and Tony Warriner had worked together at Artic Computing, an English video game development company. In 1990, they decided that they would set up their own video game development company, together with David Sykes and Noirin Carmody. The four started up Revolution Software, initially based in Hull, with a 10 thousand pounds loan from Cecil's mother. Cecil wanted the game to differ from popular Sierra games at the time, saying: "While I enjoyed Sierra games, I felt that there had to be more than yet again saving King Graham of Daventry from a – let’s be frank – fairly unlikely series of events. It was all a little bit twee. So we came up with the idea of writing an adventure game that did not take itself too seriously, but did have a serious story – something in-between Lucasarts and Sierra." The game was published by Virgin Interactive Entertainment.
Lure of the Temptress was the first game built with the Virtual Theatre engine, which allowed in-game characters to wander around the gameworld independently of each other, performing "every day life" actions, which had not previously been featured in a game. It was later used for Beneath a Steel Sky and the first two games in the Broken Sword series. The title costed around 20 to 30 thousand pounds.
On April 1, 2003, the game was released as freeware. The data files are available from the Revolution Software website for download and the game's engine has been added to ScummVM. This version of Lure of the Temptress was released on GOG.com on December 18, 2008.
Read more about this topic: Lure Of The Temptress
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