Design
Targets in light gun shooters may be threatening antagonists such as criminals, terrorists or zombies, or they may be innanimate objects such as apples or bottles. Although these games may be played without a light gun, the use of more conventional input methods has been deemed inferior. Light gun shooters typically feature generic action or horror themes, though some later games employ more humorous, self-referential styles.
Light gun shooters primarily revolve around shooting large numbers of enemies attacking in waves. The protagonist may be required to defend himself by taking cover, or by shooting incoming thrown weapons, such as axes or grenades. The player may also compete against the clock, however, with some games also featuring boss battles. Games may also reward the player for accurate shooting, with extra points, power-ups or secrets. Games which do not pit the player against antagonists instead feature elaborate challenges constructed mainly from inanimate objects, testing the player's speed and accuracy. More conventional games may feature these types of challenges as minigames.
Light gun shooters typically feature "on-rails" movement, which gives the player no control over the direction the protagonist moves in; the player only has control over aiming and shooting. Some games however, may allow the protagonist to take cover at the push of a button. Other games may eschew on-rails movement altogether and allow the player to move the protagonist freely around the game's environment; still others may feature a static environment. Light gun shooters utilise a first person perspective for aiming, though some games may allow the player to switch to a third person perspective in order to maneuver the protagonist.
Read more about this topic: Light Gun Shooter
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—Henry David Thoreau (18171862)
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—Karl Lagerfeld (b. 1938)
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—François, Duc De La Rochefoucauld (16131680)