Works
| Year | Title | Role |
|---|---|---|
| 1987 | Final Fantasy | planning, battle graphics |
| 1988 | Final Fantasy II | game design |
| 1989 | The Final Fantasy Legend | scenario |
| 1990 | Final Fantasy III | object design |
| 1991 | Final Fantasy Adventure | director, character design |
| 1993 | Secret of Mana | director, game design, monster design |
| 1995 | Seiken Densetsu 3 | director, game design |
| 1997 | SaGa Frontier | planning |
| 1999 | Legend of Mana | director |
| Chocobo Stallion | graphics supervisor | |
| 2002 | Final Fantasy XI | director |
| 2003 | Final Fantasy XI: Rise of the Zilart | director |
| Sword of Mana | producer, game design, monster design | |
| 2006 | Children of Mana | producer |
| Dawn of Mana | director, producer | |
| Mario Hoops 3-on-3 | graphics, supervisor | |
| 2007 | Heroes of Mana | producer |
| 2010 | Line Attack Heroes | game design |
| 2011 | The Legend of Zelda: Ocarina of Time 3D | producer |
Read more about this topic: Koichi Ishii
Famous quotes containing the word works:
“Reason, the prized reality, the Law, is apprehended, now and then, for a serene and profound moment, amidst the hubbub of cares and works which have no direct bearing on it;Mis then lost, for months or years, and again found, for an interval, to be lost again. If we compute it in time, we may, in fifty years, have half a dozen reasonable hours.”
—Ralph Waldo Emerson (18031882)
“A complete woman is probably not a very admirable creature. She is manipulative, uses other people to get her own way, and works within whatever system she is in.”
—Anita Brookner (b. 1938)
“The difference between de jure and de facto segregation is the difference open, forthright bigotry and the shamefaced kind that works through unwritten agreements between real estate dealers, school officials, and local politicians.”
—Shirley Chisholm (b. 1924)