Works
Year | Title | Role |
---|---|---|
1987 | Final Fantasy | planning, battle graphics |
1988 | Final Fantasy II | game design |
1989 | The Final Fantasy Legend | scenario |
1990 | Final Fantasy III | object design |
1991 | Final Fantasy Adventure | director, character design |
1993 | Secret of Mana | director, game design, monster design |
1995 | Seiken Densetsu 3 | director, game design |
1997 | SaGa Frontier | planning |
1999 | Legend of Mana | director |
Chocobo Stallion | graphics supervisor | |
2002 | Final Fantasy XI | director |
2003 | Final Fantasy XI: Rise of the Zilart | director |
Sword of Mana | producer, game design, monster design | |
2006 | Children of Mana | producer |
Dawn of Mana | director, producer | |
Mario Hoops 3-on-3 | graphics, supervisor | |
2007 | Heroes of Mana | producer |
2010 | Line Attack Heroes | game design |
2011 | The Legend of Zelda: Ocarina of Time 3D | producer |
Read more about this topic: Koichi Ishii
Famous quotes containing the word works:
“The hippopotamuss day
Is passed in sleep; at night he hunts;
God works in a mysterious way
The Church can sleep and feed at once.”
—T.S. (Thomas Stearns)
“The slightest living thing answers a deeper need than all the works of man because it is transitory. It has an evanescence of life, or growth, or change: it passes, as we do, from one stage to the another, from darkness to darkness, into a distance where we, too, vanish out of sight. A work of art is static; and its value and its weakness lie in being so: but the tuft of grass and the clouds above it belong to our own travelling brotherhood.”
—Freya Stark (b. 18931993)
“They that go down to the sea in ships, that do business in great waters, these see the works of the Lord and his wonders in the deep.”
—Bible: Hebrew Psalms, 107:23-4.