Works
Year | Title | Role |
---|---|---|
1987 | Final Fantasy | planning, battle graphics |
1988 | Final Fantasy II | game design |
1989 | The Final Fantasy Legend | scenario |
1990 | Final Fantasy III | object design |
1991 | Final Fantasy Adventure | director, character design |
1993 | Secret of Mana | director, game design, monster design |
1995 | Seiken Densetsu 3 | director, game design |
1997 | SaGa Frontier | planning |
1999 | Legend of Mana | director |
Chocobo Stallion | graphics supervisor | |
2002 | Final Fantasy XI | director |
2003 | Final Fantasy XI: Rise of the Zilart | director |
Sword of Mana | producer, game design, monster design | |
2006 | Children of Mana | producer |
Dawn of Mana | director, producer | |
Mario Hoops 3-on-3 | graphics, supervisor | |
2007 | Heroes of Mana | producer |
2010 | Line Attack Heroes | game design |
2011 | The Legend of Zelda: Ocarina of Time 3D | producer |
Read more about this topic: Koichi Ishii
Famous quotes containing the word works:
“The works of women are symbolical.
We sew, sew, prick our fingers, dull our sight,
Producing what? A pair of slippers, sir,
To put on when youre weary or a stool
To stumble over and vex you ... curse that stool!
Or else at best, a cushion, where you lean
And sleep, and dream of something we are not,
But would be for your sake. Alas, alas!
This hurts most, this ... that, after all, we are paid
The worth of our work, perhaps.”
—Elizabeth Barrett Browning (18061861)
“The appetite of workers works for them; their hunger urges them on.”
—Bible: Hebrew, Proverbs 16:26.
“Its an old trick now, God knows, but it works every time. At the very moment women start to expand their place in the world, scientific studies deliver compelling reasons for them to stay home.”
—Mary Kay Blakely (20th century)