Works
| Year | Title | Role |
|---|---|---|
| 1987 | Final Fantasy | planning, battle graphics |
| 1988 | Final Fantasy II | game design |
| 1989 | The Final Fantasy Legend | scenario |
| 1990 | Final Fantasy III | object design |
| 1991 | Final Fantasy Adventure | director, character design |
| 1993 | Secret of Mana | director, game design, monster design |
| 1995 | Seiken Densetsu 3 | director, game design |
| 1997 | SaGa Frontier | planning |
| 1999 | Legend of Mana | director |
| Chocobo Stallion | graphics supervisor | |
| 2002 | Final Fantasy XI | director |
| 2003 | Final Fantasy XI: Rise of the Zilart | director |
| Sword of Mana | producer, game design, monster design | |
| 2006 | Children of Mana | producer |
| Dawn of Mana | director, producer | |
| Mario Hoops 3-on-3 | graphics, supervisor | |
| 2007 | Heroes of Mana | producer |
| 2010 | Line Attack Heroes | game design |
| 2011 | The Legend of Zelda: Ocarina of Time 3D | producer |
Read more about this topic: Koichi Ishii
Famous quotes containing the word works:
“The hippopotamuss day
Is passed in sleep; at night he hunts;
God works in a mysterious way
The Church can sleep and feed at once.”
—T.S. (Thomas Stearns)
“His works are not to be studied, but read with a swift satisfaction. Their flavor and gust is like what poets tell of the froth of wine, which can only be tasted once and hastily.”
—Henry David Thoreau (18171862)
“To receive applause for works which do not demand all our powers hinders our advance towards a perfecting of our spirit. It usually means that thereafter we stand still.”
—G.C. (Georg Christoph)
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