History
The first game in the Kirby series, Kirby's Dream Land, was released in Japan and the United States in April 1992. A simple game, consisting of only five levels, it introduced the main protagonist Kirby, main antagonist King Dedede, and Kirby's ability to inhale enemies and objects. The game features a second adventure, known as the "Extra Game", which features stronger enemies. The North American box art showed a white Kirby, although the Japanese box art had the correct pink coloring.
The second game, Kirby's Adventure, was first released in the U.S. in May 1993. Kirby's Adventure introduced the concept of 'copying' the abilities of enemies, and as one of the last games created for the Nintendo Entertainment System, featured astonishing graphics and sound that pushed the hardware's capabilities to the limit. It was re-released in 2002 on the Game Boy Advance, retitled as Kirby: Nightmare in Dream Land, featuring greatly updated graphics and sound.
After Kirby's Adventure, the Kirby series received a number of "side" games. Kirby's Pinball Land, released in November 1993, is a pinball game featuring Kirby as the pinball. Kirby's Dream Course, released in the U.S. in February 1995, is a unique golf-based game which features an isometric graphic design. Kirby's Avalanche, released in February 1995 only in the U.S. and Europe, is a puzzle game known to be a cloned version of the Japanese game Puyo Puyo (which was probably why Kirby says "poyo" in the anime).
Kirby's Dream Land 2, released in Japan and the U.S. in March 1995, continued using the ability-copying idea first featured in Kirby's Adventure, but lowered the number of abilities to seven. The game introduced three animal companions: Rick the Hamster, Coo the Owl, and Kine the Ocean Sunfish. Pairing up with any of these three alters how Kirby's abilities work. Also introduced was Gooey, a dark-colored blob-like creature, who could be found in a bag. The game was to be remade for the Game Boy Color as Kirby's Dream Land 2 DX, but was cancelled.
Kirby's Block Ball, released in November 1995 in the U.S., is a variation of the game Breakout, featuring multiple levels, some of Kirby's copy abilities, and various enemies in unique boss battles.
Kirby Super Star, known as Hoshi no Kirby Super Deluxe in Japan and Kirby's Fun Pak in Europe, was released in the U.S. in September 1996. Kirby Super Star is composed of eight separate games, and features several characters and abilities which have not appeared since in the series. The game features "Helpers", which can be created by sacrificing the ability currently in use, to help the player dispatch enemies.
In 1996, a Kirby mini-game series entitled Kirby's Toy Box (カービィのおもちゃ箱, Kabii no Omocha Hako?) was released via the St.GIGA satellite broadcasting system for the Nintendo Satellaview. These mini-games were not released simultaneously but were each given a unique broadcast date. Mini-game titles included: Arrange Ball, Ball Rally, Baseball, Cannonball, Guru Guru Ball, Hoshi Kuzushi, Pachinko, and Pinball.
Released in 1997, Kirby's Star Stacker is a puzzle game which involves touching two or more similar blocks together that have Kirby's animal friends on them. The game received a sequel on the Super Famicom in 1998 in Japan as Kirby no Kirakira Kizzu.
Kirby's Dream Land 3, released in November 1997 in the U.S., is a direct sequel to Kirby's Dream Land 2, as it features the return of Rick, Coo and Kine, as well as the introduction of Nago the Cat, Pitch the Bird and Chuchu the Blob. Similar to Kirby's Dream Land 2, Kirby's Dream Land 3 features a few copy abilities which are modified when Kirby pairs up with one of his now six animal friends. Also reintroduced was Gooey, who can now be played as a second character. Kirby's Dream Land 3 was originally released to be Game Boy, but was crashed and re-released to be Super Nintendo due to ending problems.
The first game to have 3D graphics in the Kirby series, Kirby 64: The Crystal Shards, was released on the Nintendo 64 in the U.S. in June 2000. The game features a unique compound ability system that allows two of the seven abilities in the game to be merged, making a new compound ability.
The next game in the Kirby series, Kirby Tilt 'n' Tumble became one of Nintendo's first motion-sensor-based games in August 2000. Players are instructed to tilt the Game Boy Color to move Kirby on the screen. Quickly flicking the Game Boy Color upwards would make Kirby jump into the air. Kirby Tilt 'n' Tumble is currently the only Kirby game to have a special cartridge color (transparent pink) in the U.S.
The only Kirby game for the Nintendo GameCube, Kirby Air Ride, was released in the U.S. in October 2003. It is a racing game which deviates greatly from usual Kirby titles, although still featuring series staples including enemies and copy abilities.
Kirby & the Amazing Mirror was released in October 2004 on the Game Boy Advance. It is the second game released on that system, following Kirby: Nightmare in Dream Land. It features Kirby in a maze format, unique to the series. Also unique was the in-game phone, which can be used to summon up to three additional copies of Kirby to fight enemies and solve puzzles.
The next game in the series is Kirby: Canvas Curse, released on the Nintendo DS in Japan on March 24, 2005, North America on June 13, 2005, Europe on November 25, 2005, and Australia on April 6, 2006. Unlike most previous Kirby games, the player does not directly control Kirby with a directional pad, analog stick, face buttons, or shoulder buttons. Instead, Kirby is a helpless ball, and can only move when he gains momentum, the player painting paths with the stylus to direct his movement.
This was followed by Kirby: Squeak Squad in late 2006, also on the Nintendo DS, which revived traditional Kirby gameplay and dabbled in the use of the touch screen to store several items and copy abilities in Kirby's stomach.
An untitled Kirby platform game originally planned to be released on the Nintendo GameCube was thought to be canceled for some time before being re-announced for the Wii. Although Kirby's Epic Yarn was announced and released for the Wii in 2010, it was actually an entirely different project from the untitled game, which, in January 2011, finally resurfaced with an altered design and motif. Kirby's Epic Yarn began development as an original title by Good-Feel called Fluff of Yarn, but was given the Kirby license at Nintendo's proposal.
Kirby Super Star Ultra, announced for the Nintendo DS in early fall 2007 and released on September 22, 2008 in North America, is a remake of Kirby Super Star. In addition to the nine games from Kirby Super Star, seven new games have been added. It features updated graphics, pre-rendered cutscenes, and a map on the touch screen.
A fourth game for the DS was released in North America on September 19, 2011, titled Kirby Mass Attack. The game features multiple copies of Kirby in touch screen-based gameplay reminiscent of titles such as Lemmings.
A new title for Wii, Kirby's Return to Dream Land (previously titled Kirby Wii) was released in North America on October 24, 2011, returning to the traditional Kirby gameplay and allowing up to four players to play simultaneously as Kirby, Meta Knight, King Dedede and Waddle Dee.
An anthology disc for the Wii called Kirby's Dream Collection was released on July 19, 2012 in Japan and was released on September 16, 2012 in North America to celebrate Kirby's 20th Anniversary. It includes six games from the early history of the series, which are Kirby's Dream Land, Kirby's Adventure, Kirby's Dream Land 2, Kirby Super Star, Kirby's Dream Land 3, and Kirby 64: The Crystal Shards. It also has new Challenge Stages that run on the engine of Kirby's Return to Dream Land (known in Europe and Australia as Kirby's Adventure Wii), and a Kirby history section, which includes three episodes from Hoshi no Kirby (Kirby: Right Back at Ya! in North America). Similarly to the Super Mario 25th Anniversary packaging in 2010, a booklet and a soundtrack containing music from the various games in the series are released alongside the disc.
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