Kinniku Banzuke - Courses

Courses

Courses that are defeated are then recreated in an attempt to be made more difficult and thus "Unbeatable". This is why there are different versions (I, II, III, IV, V) next to some names. Sometimes an obstacle is changed between attempts to conquer this game. This is why there are letters (A, B) next to the versions. This is most likely done because of the injuries caused by this obstacle. Some of these events have "break zones", where any competitor who reaches that point is allowed to take a 30-second break before they must continue on with the course.

  • Amazing Road -- Competitors must cross a 15 metre long suspended beam while avoiding 6 turnstiles fitted with padded bars that can knock them off.
  • Athletic Love (El Amor Atlético) -- Two people of a couple stand at either end of a bridge-like construct. They have 60 seconds to reach the center without falling off or using their hands. This challenge has had 2 victories.
  • Bamboo Derby (Hongo de Bambú) (On Ultimate Banzuke renamed: "Walking Tall") I, IIA, IIB, III—Obstacle course where competitors walk on stilts. Between IIA and IIB, Green Mountain was changed to the harder Snow Mountain before being changed back into Green Mountain. This challenge has had 2 victories.
  • Banzai 90 -- A 6-person team has 90 seconds to launch one of their own onto each of four padded logs hanging several feet above the floor. When all four logs are taken, they must hold their position for 10 more seconds. The logs are of varying heights: Red - 11 ft 4 in, Yellow - 10 ft 7 in, Green - 10 ft 1 in, and Blue - 9 ft 1 in. This challenge has had 4 victories.
  • Daruma 7 -- A 'daruma' sits atop a stack of 7 blocks. Competitors use a sledgehammer to knock out each block from the bottom up without letting the 'daruma' (or any other section) fall off. This challenge has had 4 victories, 1 in a modified version below. One of these victories was Yakult Swallows superstar catcher Atsuya Furuta.
    • Super Daruma -- Modified version of Daruma 7 which has 9 blocks to knock out instead of 7.
    • Daruma 7 Ace -- Modified verion of Daruma 7 which the blocks start out small and get larger. This version of the challenge has had 1 victory.
  • Extra Kendama -- Competitors play with a life-size kendama. They have 60 seconds to swing the ball onto the large cup, then onto the small cup, and finally onto the central spike.
  • Giant Ball -- Obstacle course where competitors stay atop a 5-foot-wide ball without ever falling off or even straying from the course. If a 5-foot-wide ball gets stuck it pothole, contestants will need to escape within the 10 second limit.
  • Hand Walk I, IIa, IIb, IIIA, IIIB—Obstacle course where competitors walk on their hands. This course has a break zone. Between IIIA and IIIB, the Conveyor Belt was changed to Bamboo Bridge. As for IIa and IIb, the Rolling Hills were changed to the Hills and Stairs. This challenge has had 3 victories.
  • Kangaroo -- Obstacle course where competitors use a pogo stick. This course has a break zone.
  • Like a Pierrot I, II, III, IV, V, Ghost—Obstacle course where competitors ride a unicycle. This event has had 8 victories, the most of any challenge.
  • Muscle Gym -- Two competitors have to do as many sit-ups, back extensions, and push-ups as they can in 3 minutes. This challenge was played four times; by design, there was a victory each time it was played.
  • Nakama -- Two people run through an obstacle course while tethered together. They have 70 seconds to reach the end.
  • Neko de Drive -- Obstacle course involving a man transporting a woman on a wheelbarrow that looks like a cat (a "neko (cat) cart"). The contestants have 60 seconds to complete the first four obstacles and reach the break zone. After that, the time is unlimited.
  • Ottoto 9 -- Obstacle course where competitors balance a metal pole on two fingers (hands in US Version). This obstacle is similar to Steady Voyage in Viking, The Ultimate Obstacle Course. Letting your pole fall or touch any metal obstacle results in failure. This course has a break zone. This challenge has had 1 victory.
  • Quick Muscle -- (On Ultimate Banzuke renamed: "Push Up Showdown") Two competitors have to do as many push-ups as they can in 3 minutes. The one who does more at the end of 3 minutes is declared the champion. Any time a competitor uses improper form, the penalty light goes on, deactivating that competitor's counter for 10 seconds. By design, there is a victory each time the challenge is played; all five wins were achieved by the same competitor. In one of them, a contender bit his lips hard enough to bleed, marking the first time to show blood in that show.
  • Seesaw 60 -- Two people stand atop a giant seesaw. They have 60 seconds to move a 10 kg barrel from one side to the other without letting either end of the seesaw touch the floor. A third person gets to call out advice to the other two people. This challenge has had 1 victory.
  • Skateboarder --Obstacle course where competitors ride a skateboard. This course has a break zone, where competitors only have to take a short break. This challenge has had 1 victory.
  • Spider Walk -- Competitors must climb through a 79-meter-long set of parallel walls, using their arms and legs to move forward without touching the ground. This course would later become the inspiration for the "Spider Walk" and "Jumping Spider" obstacles in Sasuke. This challenge has had 2 victories.
  • Sponge Bridge I, II, III—Competitors have to walk atop three rows of giant foam blocks, each harder than the last. This was based on the Takeshi's Castle game 'Dominoes', and has also been used as 'Domino Hill' in stage 3 of KUNOICHI. This course is the first to be updated to a new edition and advance numerically without being defeated first. This challenge has had 2 victories.
  • Super Helico --Obstacle course involving a radio-controlled helicopter. This course has a break zone to allow the copter's batteries to be replaced. This challenge has had 1 victory.
  • Super Rider I, II, III,IV—Obstacle course where competitors ride a bicycle. This challenge has had 3 victories. A Fourth course was made and flimed, but never aired on the show (there are clips from the competition in the international versions).
  • Strong Mama -- A course designed specifically for women. They have 60 seconds to clear the first five obstacles. After that, time is unlimited.
  • Trampoline -- Competitors must bounce off of trampolines onto stacks of foam blocks. This competition has 3 stages, and all competitors who complete the first stage are held until all competitors attempt the stage. Afterwards, all successful competitors attempt the second stage in the same manner.
  • Untouchable -- 4 contestants face off, 2 at a time, 1-on-1 in a caged wrestling competition, with 3 batons each strapped to their bodies, on their back and each leg. The competitors must remove 2 out of 3 batons off of the other to win a match. After a baton is removed, competition ceases temporarily as the baton is placed in a box. The first person to win 2 matches is placed on the Banzuke. This challenge has had 1 victory.

"Struck Out", "Kick Target", etc.--The contest for the 2 million yen prize consisted of many games that formed the "2 Million Yen Dream Plan".

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Famous quotes containing the word courses:

    All the courses of my life do show
    I am not in the roll of common men.
    William Shakespeare (1564–1616)

    The inconveniences and horrors of the pox are perfectly well known to every one; but still the disease flourishes and spreads. Several million people were killed in a recent war and half the world ruined; but we all busily go on in courses that make another event of the same sort inevitable. Experientia docet? Experientia doesn’t.
    Aldous Huxley (1894–1963)

    However, our fates at least are social. Our courses do not diverge; but as the web of destiny is woven it is fulled, and we are cast more and more into the centre. Men naturally, though feebly, seek this alliance, and their actions faintly foretell it.
    Henry David Thoreau (1817–1862)