Production
Roberta Williams wrote in the notes to the King's Quest Collection Series, "Before King’s Quest IV was released, word leaked out that Graham would have a heart attack and might die. Fans were upset enough to write in, asking to save Graham. I wanted King's Quest IV to have some pressure applied to you: a timed game, taking place over a 24-hour period, so you roam around during the day and eventually it turns to night. I don’t remember other games using the same scenes at night; it looked creepy."
With the SCI engine, Sierra dropped disk-based copy protection schemes in favor of requiring the user to enter a word from the manual, as the new-generation games were designed primarily to be installed and run from a hard disk.
Read more about this topic: King's Quest IV: The Perils Of Rosella
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