Jak and Daxter: The Precursor Legacy - Development

Development

Development on Jak and Daxter began in January 1999. As the rest of the Naughty Dog team were working on Crash Team Racing, only two programmers were allocated to the project. The rest of the team began work on Jak as well after the release of the PlayStation 2. Because of the PS2's status as a new console, Naughty Dog felt they had to create a unique character for it. Before the main development of Jak and Daxter, Naughty Dog confirmed the idea with Sony Computer Entertainment, and after showing them a character they dubbed "Boxman" to demonstrate their animation engine, they came up with Jak and Daxter.

The game was in development for almost three years, and throughout this time numerous changes were made to almost every aspect of the game, while the various engines used in the game were all tweaked to optimize their performance. The engine tweaks allowed Jak and Daxter to have no loading times or fogging and be able to display high quality textures in a seamless, multi-level world.

The main characters also went through changes. Originally there was going to be a third main character that would develop as the game was played in a Tamagotchi style. Instead Naughty Dog concentrated their efforts on two main characters in order to create the exact characters they wanted. Naughty Dog stated in several interviews that "The character inspiration was more Joe Madureira who did Battle Chasers, the comic book, than anything else..." in an interview. After the release of Jak and Daxter, Naughty Dog was prepared to create a sequel as long as the first did well enough to warrant it. After the game did go on to sell admirably, development of Jak II was begun shortly thereafter.

Read more about this topic:  Jak And Daxter: The Precursor Legacy

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