Inform - Inform 6

Inform 6

Inform 1-6
Paradigm(s) object-oriented, procedural
Appeared in 1993
Designed by Graham Nelson
Developer Graham Nelson
Stable release 6.31 (February 10, 2006)
Influenced by natural language
Influenced Inform 7
OS Microsoft Windows, Mac OS X, Linux, others
License Freeware and Artistic License 2.0
Website http://inform7.com/sources/i6n/

Inform was originally created by Graham Nelson in 1993. In 1996 Nelson rewrote Inform from first principles to create version 6 (or Inform 6). Over the following decade, version 6 became reasonably stable and a popular language for writing interactive fiction.

The Inform 6 system consists of two major components: the Inform compiler, which generates story files from Inform source code, and the Inform library, a suite of software which handles most of the difficult work of parsing the player's text input and keeping track of the world model. The name Inform also refers to the Inform programming language that the compiler understands.

Although Inform 6 and the Z-Machine were originally designed with interactive fiction in mind, a large number of other programs have been developed, including a BASIC interpreter, a LISP tutorial (complete with interpreter), a Tetris game, and a version of the game Snake.

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Famous quotes containing the word inform:

    A dramatic experience concerned with the mundane may inform but it cannot release; and one concerned essentially with the aesthetic politics of its creators may divert or anger, but it cannot enlighten.
    David Mamet (b. 1947)