Enemies
Impossible Mission had only two types of enemies. The first were the robots. These had a cylindrical main body, much like R2D2 or a Dalek. Their defense was high voltage: their bodies were electrified, and some were able to use a short range death ray. According to the instructions, the robots used linear induction motors to move around, and different robots had different features enabled. Some would be stationary; others move in patterns, and others would specifically hunt the player. Some would shoot and others would just try to ram the player. Some had to actually see the player, and others knew where the player was at all times. The robots' abilities were randomized, so that a room that was easy to explore in one game might be much more difficult in another.
The second enemy was an enormous hovering electrified ball. Much rarer, most of these would chase the player (with a couple of exceptions). They were inspired by the Rover "security guard" from the Prisoner TV series. While it would be affected by a "snooze," unlike the robots it still had a high voltage when disabled. The hovering ball would disappear if it came in contact with a robot. In certain rooms, it would be possible to stand on a movable platform with the hovering ball directly underneath, and push the ball off the bottom of the screen, only to have it re-appear at the top.
Read more about this topic: Impossible Mission
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