History of Alternative Reality Games - Before 2001: Influences and Precursors

Before 2001: Influences and Precursors

Due to factors like the curtain, attempts to begin games with "stealth launches" to fulfill the TINAG (This Is Not a Game) aesthetic, and the restrictive non-disclosure agreements governing how much information may be revealed by the puppetmasters of promotional games, the design process for many ARGs is often shrouded in secrecy, making it difficult to discern the extent to which they have been influenced by other works. In addition, the cross-media nature of the form allows ARGs to incorporate elements of so many other art forms and works that attempting to identify them all would be a nearly impossible task far beyond the scope of this article.

Read more about this topic:  History Of Alternative Reality Games

Famous quotes containing the word influences:

    I am fooling only myself when I say my mother exists now only in the photograph on my bulletin board or in the outline of my hand or in the armful of memories I still hold tight. She lives on in everything I do. Her presence influenced who I was, and her absence influences who I am. Our lives are shaped as much by those who leave us as they are by those who stay. Loss is our legacy. Insight is our gift. Memory is our guide.
    Hope Edelman (20th century)