History of Alternative Reality Games - Before 2001: Influences and Precursors

Before 2001: Influences and Precursors

Due to factors like the curtain, attempts to begin games with "stealth launches" to fulfill the TINAG (This Is Not a Game) aesthetic, and the restrictive non-disclosure agreements governing how much information may be revealed by the puppetmasters of promotional games, the design process for many ARGs is often shrouded in secrecy, making it difficult to discern the extent to which they have been influenced by other works. In addition, the cross-media nature of the form allows ARGs to incorporate elements of so many other art forms and works that attempting to identify them all would be a nearly impossible task far beyond the scope of this article.

Read more about this topic:  History Of Alternative Reality Games

Famous quotes containing the word influences:

    Whoever influences the child’s life ought to try to give him a positive view of himself and of his world. The child’s future happiness and his ability to cope with life and relate to others will depend on it.
    Bruno Bettelheim (20th century)