History of Alternative Reality Games - 2002-2003: Community and Genre Growth

2002-2003: Community and Genre Growth

The years immediately after the Beast saw independent developers who had played it extend the form from a one-time occurrence to a new genre of gaming, and the formation of an ever-growing community devoted to playing, designing and discussing ARGs.

Read more about this topic:  History Of Alternative Reality Games

Famous quotes containing the words community, genre and/or growth:

    Agitators are a set of interfering, meddling people, who come down to some perfectly contented class of the community and sow the seeds of discontent amongst them. That is the reason why agitators are so absolutely necessary. Without them, in our incomplete state, there would be no advance towards civilisation.
    Oscar Wilde (1854–1900)

    We ignore thriller writers at our peril. Their genre is the political condition. They massage our dreams and magnify our nightmares. If it is true that we always need enemies, then we will always need writers of fiction to encode our fears and fantasies.
    Daniel Easterman (b. 1949)

    From infancy, a growing girl creates a tapestry of ever-deepening and ever- enlarging relationships, with her self at the center. . . . The feminine personality comes to define itself within relationship and connection, where growth includes greater and greater complexities of interaction.
    Jeanne Elium (20th century)