Grand Prix Legends - Hardware Requirements

Hardware Requirements

When it was launched, GPL required quite high-end hardware. While a software renderer was available, for smooth gameplay a 3D card was all but essential, and GPL supported only two types: 3dfx and Rendition Verité. GPL's box stated that the minimum CPU required with hardware acceleration was a Pentium 90, and without it a Pentium 166, but in reality both these figures were well short of what is needed for a satisfactory frame rate.

As recently as the end of 2010, GPL will run flawlessly at 36 frame/s (its native frame rate) on the most common hardware such as Pentium 4, Dual core series. The GPL game architecture gives priority to the CPU calculations rather than the GPU. Present gamers install it on Win XP 32bits/64 bits, Vista 32bits/64 bits as well as Win 7 32/64. The last cars skin modellers have greatly increased in game cars textures sizes. Now, 1024x1024 textures are sometimes seen on some carset texture addons.

To testimony how strong the Grand Prix Legends community remains, 2009 has seen a free dld 60 frame/s (frames per second) patch. Gamers can now swap at will between the native 36 frame/s patch and the 60 frame/s, which has been welcomed mainly by off line players willing to get a complete fluent immersion with TFT / LCD monitors, running at a fixed native 60 Hz.

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