Development
In an interview with Kazunori Yamauchi, development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times, there were only seven to 15 people that helped to develop the game. When asked how difficult it was to create Gran Turismo, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year". When Gran Turismo was released in Japan Polyphony Digital was still a development group within SCE. The studio was established in April 1998 before the Western release of the game. Yamauchi estimated that Gran Turismo utilised around 75% of the Playstation's maximum performance. Sound was one aspect that Yamauchi believed was compromised due to a lack of time. He also stated that although he considered the games artificial intelligence to be superior to the games' competitors, it was the aspect he was least satisfied with.
Read more about this topic: Gran Turismo (video Game)
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