Development
The Gradius series was created when Machiguchi Hiroyasu was given a team to work with and asked everyone what kind of game they wanted to develop, to which they responded "STG" (shooting game), with the intent of surpassing Namco's Xevious. They decided to make it a horizontal shooting game because they wanted to reuse material from Scramble as much as possible, and Gradius was originally named Scramble 2. The development lasted for a year after refining and experimenting with the gameplay. The team originally tried twenty different movement patterns for the Options and used a process of elimination when something did not work. For the story, Hiroyasu's team was inspired by science fiction movies, with the popular sci-fi films at the time being Star Wars and the anime adaptations of Lensman. The team saw Lensman together and it had an impact on the game's story. Its plasma laser also left a big impression on them and was why Gradius featured a Laser weapon. The Moai were included because they wanted to add a mysterious element to the game like Xevious and its Nazca Lines.
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