Critical Reception
Goemon's Great Adventure sold over 160,000 copies worldwide and received favorable reviews, earning an 8 out of 10 at IGN, an A at 1UP.com, a 3.5 out of 5 at GamePro, and a metascore of 80% at Game Rankings. Critics enjoyed the "simple, yet enjoyable platform gameplay", specifically citing Castlevania overtones and fresh, varied level design as strongpoints. The 2.5D system received much fanfare; GamePro stated that it made the game "more exciting than any old 2D scrollers." Nintendo noted that the game looks "more realistic than any 16-bit platformer, but...plays just like one." The presence of a cooperative mode for two players was considered a huge improvement over the game's predecessor, and brought back memories of "classic Nintendo and Konami sidescrollers." David Canter of The San Diego Union-Tribune felt the "ability to control four diverse characters gives the game a nice touch of variety." The camera issues found in Mystical Ninja Starring Goemon were solved by the switch to the sidescrolling genre. Peer Schneider of IGN celebrated the game's non-linear puzzle elements and quests, which made the game require more than a day to complete. GamePro noted that these quests still took place in completed stages, lending little added appeal. While Nintendo Power applauded the precise play control, GamePro argued that it could have been slackened somewhat. Canter countered, "control is responsive. A good thing, too, as Goemon's Great Adventure quickly becomes challenging... The only problem with control occurs when playing as the mermaid...maneuvering a beached whale might be easier." Great Adventure's graphics impressed critics—Schneider wrote that they seemed "right out of a Kurosawa movie, complete with both Buddhist and Shinto architecture, temples, shrines, tombstones, cogs, mills, giant frogs, statues and more," while Nintendo lauded the special effects, including "artfully composed cinema sequences...backdrops of glimmering water...and...translucent spirits." Canter agreed that while they "don't set a new standard, but there are some nice visual touches." GamePro and IGN agreed that enemy design was generally less impressive, excepting the boss characters and Impact robots. David Canter disagreed, citing "castle bosses, such as the screen-filling skeleton" as "especially eye-pleasing".
Several reviewers reiterated concerns over the previous game that the overt Japanese setting and humor might alienate North American fans. One reviewer suggested the game for fans "capable of overlooking some of the games' more inscrutable cultural references." Nintendo Power wrote that "the story is a weird mix of sci-fi, Japanese culture and superheroes, but it seems perfectly suited to the game...full of action and variety." Levi Buchanan, one of the magazine's reviewers, asserted that the game "radiates personality", while GamePro centered its opinion of the game as very quirky. IGN echoed these sentiments, stating that the plot seemed "completely nuts... somehow fits together to make a highly entertaining and original game." The sound track—"always a Konami hallmark"—was received well, with critics identifying "that peculiar mix of synthesizer music and old-fashioned shamisen, koto and drum music." Nintendo specifically praised "subtle transitions from day to night and back again." Schneider also singled out the Underworld dungeon's theme for praise, remarking that it suited the Castlevania style of the stage well. The sound effects of the game mirrored ones used in 16-bit Ganbare Goemon games, although increased in sampling rate and variety.
IGN's Schneider remarked that Goemon's Great Adventure would have benefitted from more role-playing game elements as exemplified in Ganbare Goemon 3: Shishijūrokubē no Karakuri Manji Gatame. He also regretted that the miniature games (Gradius, among others) found in earlier titles were absent. Jason Leung of Nintendo Power wrote upon playing—"finally, a sidescroller done right for the N64." David Canter concluded,
| “ | All in all, this title is a solid, challenging 2-D action/platform game for a system that is woefully short on the genre... Challenging game play, above average visuals and a humorous Far Eastern-flavored story line and laugh-out-loud funny character conversations (and the strangest game continue screen to date), make this game the best 2-D platform game for Nintendo. | ” |
IGN summarized its viewpoints by writing, "two-player co-op, 2D gameplay with 3D graphics, and excellent music make this a much better game than the first N64 Mystical Ninja installment." GamePro's conclusion was less favorable, stating that "Goemon's Great Adventure is a bit of a let down...a good attempt at an old-school 2D platformer, but...falls short in many ways." Nintendo's online review concluded that "Great Adventure is an excellent example of how fun good ol' platformers can be."
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