Glossary of Chess Problems - S

S
In algebraic chess notation, the letter N is usually used to indicate the knight. In chess problems, however, the letter S (standing for Springer, the German name for the knight) is often used instead, with N instead being reserved for the popular fairy piece, the nightrider.
Selfmate
A type of problem where white forces black to mate him against black's will within a specified number of moves.
Seriesmover
A problem in which one side makes a series of moves without reply.
Set play
Play which is possible from the initial position of a problem if the other player moves first. For example, in a directmate, set play consists of lines of play starting with a black move (rather than a white move). When set play exists, the key move may be something which does not change the set play lines, in which case the problem is a complete block, or the lines in the set play may change, in which case the problem is a mutate. Set play is one phase of play.
Solus rex (or Rex solus)
When either color (though usually black) has only their King piece left. The term is derived from Latin and literally means "lone king."
Switchback
A piece leaves a square, and then later in the solution returns to it by the same route (for example, a rook moves e3-e5-e3). Compare with round trip, in which the route taken back to the original square is circuitous.

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