Gauntlet Dark Legacy - Story

Story

In an ancient time, the evil mage Garm, using the power of the Runestones, released a great evil upon the land. This demon, Skorne, broke free of Garm's control, crushing him and imprisoning his soul in the underworld. Skorne then released his minions upon the land, and scattered the Runestones across the Eight Realms, so that they might never again be assembled and used against him.

No one has dared try. . .

Until now.

The game's introductory cinematic

The manual included with the game elaborates on the story further, stating that Sumner is the good king of the 8 realms and presides over them from his tower. The tower contained portals to all the realms for his easy access to them. It also stated that Garm, his younger brother, jealous of his power and status, searched for years for the 13 Runestones. Upon finding 12 after much toil of searching, he became impatient, and released Skorne then and there. Unfortunately, he was not able to control the demon without the 13th Runestone. Skorne summoned his minions and sent them through the portals in the tower to conquer the realms. Sumner, who was away at the time, returned to the tower, only to see the demon Skorne using it for his own evil gain. This infuriated Sumner, and he angrily engaged in battle with Skorne after sealing all the portals. Skorne was "no match" for Sumner's power, according to the manual, and he retreated into a deserted temple through Sumner's tower. Skorne shattered the enchanted stained glass window that was the only gateway to the temple, and gave one shard to each of his most powerful minions (the bosses of the game). He also scattered the 12 assembled Runestones across the various worlds. The temple from that point on is referred to as the Desecrated Temple.

The game is divided up into worlds, each containing a number of levels, all accessible from Sumner's tower.

The player's first objective is to beat all the levels, vanquishing the bosses of the 8 originally available worlds. The player must collect crystals scattered about the levels to deactivate Sumner's protective shielding and gain access to new worlds and more levels. Upon defeating the bosses, the stained-glass window is slowly restored, and the light pouring from it reveals a special portal in the tower. This portal takes the player to the 9th world, the Desecrated Temple. The player must fight his or her way through a single level packed with enemies. Upon exiting the player is automatically transported to Skorne's chamber. Here the player has to defeat the demon Skorne. After defeating him, he retreats into the Underworld. The player must then collect 13 Runestones from the previous 8 worlds. Once that is accomplished, their power reveals another special portal in the tower, leading the player into the 10th world, the Underworld. There, after beating a single level, the player is automatically transported to the battle with True Skorne . The player defeats True Skorne, banishing him from the eight realms forever. But the war is not over. Garm absorbs the fading remnants of Skorne's power, becoming a huge, immensely powerful statue of Skorne. He forms an army and unleashes an assault upon Sumner's tower. The player's final goal is to beat the 11th and final world, the Battlegrounds. After beating the third level of this world and collecting the 13th Runestone that is hidden within it, the fourth and final special portal is revealed in the tower. This portal takes the player to Garm's Citadel, where the final battle of the game takes place.

Read more about this topic:  Gauntlet Dark Legacy

Famous quotes containing the word story:

    I should like to suggest that at least on the face of it a stroke by stroke story of a copulation is exactly as absurd as a chew by chew account of the consumption of a chicken’s wing.
    William Gass (b. 1924)

    A story has been thought through to the end when it has taken the worst possible turn.
    Friedrich Dürrenmatt (1921–1990)

    Its idea of “production value” is spending a million dollars dressing up a story that any good writer would throw away. Its vision of the rewarding movie is a vehicle for some glamour-puss with two expressions and eighteen changes of costume, or for some male idol of the muddled millions with a permanent hangover, six worn-out acting tricks, the build of a lifeguard, and the mentality of a chicken-strangler.
    Raymond Chandler (1888–1959)