Gap Material
Due to the sporadic publishing and support of Gamma World during the TSR years, several proposed products never saw the light of day. Most notably were the Second Edition adventure module GW5 "Rapture of the Deep" and the conclusion to the metaplot storyline put forth in Kim Eastland's Third Edition module series (GW6-10).
Owing to the loyal following for the game, these 'gaps' were filled in long after the original publications ceased production. In 2003, a fan (Les Braun) published GW11 Omega Project on the internet, finishing the Third Edition series by closely following Eastland's original storyline. It had a polished layout - even including original interior artwork by TSR artist Jeff Dee. It was well received by the Gamma World community.
Read more about this topic: Gamma World
Famous quotes containing the words gap and/or material:
“So while it is true that children are exposed to more information and a greater variety of experiences than were children of the past, it does not follow that they automatically become more sophisticated. We always know much more than we understand, and with the torrent of information to which young people are exposed, the gap between knowing and understanding, between experience and learning, has become even greater than it was in the past.”
—David Elkind (20th century)
“It is not stressful circumstances, as such, that do harm to children. Rather, it is the quality of their interpersonal relationships and their transactions with the wider social and material environment that lead to behavioral, emotional, and physical health problems. If stress matters, it is in terms of how it influences the relationships that are important to the child.”
—Felton Earls (20th century)