Case Studies
Games for Change collects a growing catalog of case studies on a variety of game projects. With in-depth data on project budgets, funding sources, distribution models, reach, and efficacy, these case studies offer games for change creators valuable insight into game production from concept to release. Case studies include such games as iCivics, PeaceMaker, Darfur is Dying, and more.
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“In the case of pirates, say, I would like to know whether that profession of theirs has any peculiar glory about it. It sometimes ends in uncommon elevation, indeed; but only at the gallows.”
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“The conduct of a man, who studies philosophy in this careless manner, is more truly sceptical than that of any one, who feeling in himself an inclination to it, is yet so over-whelmd with doubts and scruples, as totally to reject it. A true sceptic will be diffident of his philosophical doubts, as well as of his philosophical conviction; and will never refuse any innocent satisfaction, which offers itself, upon account of either of them.”
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