Gamasutra - Post-Mortems

Post-Mortems

Project postmortems, articles which developers recount the successful and unsuccessful elements of a specific game's development, are the most celebrated features on the website, as they provide direct insight in all aspects of game design and educate other developers of various risks and important tips. Several postmortems have been published, ranging from independent games such as Okabu and The Path to major studio projects such as Okamiden and BioShock. There are currently over 150 collected post-mortems dating back as far as 1997. There have been unusual post-mortem articles published, including “A Story of GameLayers, Inc.” that reveals the tumultuous development and eventual cancellation of a Firefox toolbar-based MMORPG, and “What Went Wrong? Learning from Past Post-Mortems” that details the most common mistakes that developers make as admitted in the articles.

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