Reception
Reception | |
---|---|
Aggregate scores | |
Aggregator | Score |
GameRankings | 87% |
Review scores | |
Publication | Score |
1UP.com | A |
Eurogamer | 8/10 |
GameSpot | 9/10 |
GameSpy | |
IGN | 8.7/10 |
PC Gamer UK | 84% |
Galactic Civilizations II received Editor's Choice awards from GameSpot, GameSpy, and IGN, within the first two weeks of release, during which over 50,000 units were shipped to retail; an unusual success for what was considered by many to be an indie gaming title. In addition, several thousand copies were sold direct and distributed through online download over this period, due in part to delays in US distribution. GameSpot nominated GalCiv II for its 2006 "Best Strategy Game" award. The overall critical reception was highly positive, awarding an average score of 87%.
According to Stardock's CEO Brad Wardell, as of March 2008, Galactic Civilizations II has sold around 300,000 copies in total, bringing in an eight-figure revenue, when the budget was less than $1 million.
Read more about this topic: Galactic Civilizations II: Dread Lords
Famous quotes containing the word reception:
“But in the reception of metaphysical formula, all depends, as regards their actual and ulterior result, on the pre-existent qualities of that soil of human nature into which they fallthe company they find already present there, on their admission into the house of thought.”
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“To aim to convert a man by miracles is a profanation of the soul. A true conversion, a true Christ, is now, as always, to be made by the reception of beautiful sentiments.”
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