GalCiv II is set in the 23rd Century, when multiple alien civilizations, including Humans, scramble to conquer the galaxy, planet by planet, by force, diplomacy, influence (culture), or technology. GalCiv II focuses on the single-player experience that consists of a Campaign mode and a "Sandbox" mode, and omits multiplayer. The game is notable for its artificial intelligence, which is challenging without being given resources and abilities not available to the player, as is common in the majority of strategy games. The game was a modest commercial success, and it was received favorably by critics, winning multiple Editor's Choice awards. Stardock also opted for a rather unusual distribution strategy that lacks copy prevention, and allowed for extensive modding by the community.
Read more about Galactic Civilizations II: Dread Lords: Storyline, Features and Game Concepts, Reception, Distribution, Expansions and Modifications
Famous quotes containing the words galactic, dread and/or lords:
“When the galactic sea was sucked
And all the dry seabed unlocked,
I sent my creature scouting on the globe,
That globe itself of hair and bone....”
—Dylan Thomas (19141953)
“A new world is not made simply by trying to forget the old. A new world is made with a new spirit, with new values. Our world may have begun that way, but today it is caricatural. Our world is a world of things.... What we dread most, in the face of the impending débâcle, is that we shall be obliged to give up our gewgaws, our gadgets, all the little comforts that have made us so uncomfortable.... We are not peaceful souls; we are smug, timid, queasy and quakey.”
—Henry Miller (18911980)
“I dont choose to say much upon this head,
Im a plain man, and in a single station,
ButOh! ye lords of ladies intellectual,
Inform us truly, have they not hen-peckd you all?”
—George Gordon Noel Byron (17881824)