Early Development
In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, game designer Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as Dungeons & Dragons. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game.
About a month after his first session, Gygax created the nearby city of Greyhawk, where the players' characters could sell their treasure and find a place to rest. The lands around Greyhawk gradually grew into an entire world as Gygax's players explored further and further afield.
In 1980, Gygax published details of his home campaign in a folio called The World of Greyhawk. This was the first published information about the City of Greyhawk.
The Free City of Greyhawk, Gem of the Flanaess, is the adventuring town that gives the World of Greyhawk setting its name. Game designer Ken Rolston comments: "The City of Greyhawk is an organism of systems within systems, with each system driven by its own motivations and personalities. External politics are intertwined in the city’s internal affairs. Rival guilds compete for power and influence, and dark conspiracies fester beneath the streets, while less-weighty adventures may arise from the lighter aspects of civilized personal and commercial rivalries."
Read more about this topic: Free City Of Greyhawk
Famous quotes containing the words early and/or development:
“Quintilian [educational writer in Rome around A.D. 100] thought that the earliest years of the childs life were crucial. Education should start earlier than age seven, within the family. It should not be so hard as to give the child an aversion to learning. Rather, these early lessons would take the form of playthat embryonic notion of kindergarten.”
—C. John Sommerville (20th century)
“A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
—Sarah Bernhardt (18451923)