Forza Motorsport 2 - Ongoing Game Balancing

Ongoing Game Balancing

A series of exploits and physics engine bugs have affected the fairness of online multiplayer and competitive hotlapping since the game's launch. A bug in the initial release gave the simulated Lotus Elan an unrealistic and unbalanced performance advantage over other vehicles. A patch which aimed to resolve this issue introduced a second bug which again could be exploited to gain an unfair advantage.

On September 9, 2007, in an attempt to address these issues in the context of an extremely large scoreboard database and limited tool set, Turn 10 Studios began wiping accumulated scoreboard times and online rankings for players who had:

  • A top 5000 scoreboard time using a Manual Transmission vehicle before August 25, 2007;
  • A sub-10 second laptime;
  • A top 2000 scoreboard time using a Lotus Elan.

There was also a glitch that allowed a certain car to be sold for billions of dollars, going past the 999,999,999 limit the system registers.

Read more about this topic:  Forza Motorsport 2

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