Flamingo Fortune - Treasure Island

Treasure Island

This is the final round, utilizing returning champions from previous weeks. The "trapper" (returning champion) would stand at the end of a path behind a keypad with three buttons and a red button. The "trappee" (opponent) stood at the front of the path, with 8 spaces between the two. The first 5 steps were numbered 1-5, the last three had cash prizes.

The opponent could take up to three steps at a time, but the champion was charged with predicting which step the opponent would pick (referred to as "locking in a booby-trap," at which three blue lights would flash and a "typewriter" sound effect occurred). After the opponent took his/her position (at which the lights would turn off except the step chosen, accompanied by a G-note bell), the host would ask the champion to "spring the trap" (press the red button). If the opponent dodged the "trap", the game would continue. If not, the opponent had to return to their original position. Each step had a blue light that would turn to a flashing red (accompanied by an "explosion" sound effect) whenever the booby-trap was sprung. If the player avoided the trap, the blue light flashed (accompanied by a "harp" sound effect), and the red light would light up where the booby-trap was placed.

Opponents won and took over the championship if they landed on one of the last three spaces on the path—the first was worth $10,000, the second worth $25,000, and the last marked "Treasure Chest". If the opponent ended on this space, he/she could pick from a chest of coins worth from $50,000 to $500,000. The $500,000 was won at least once.

If the champion successfully "trapped" the newcomer twice, the game ended with the champion winning an additional $25,000.

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