Fireball Island is a board game first published by Milton Bradley in 1986. The tagline is "The dimensional adventure game of pitfalls and perils!" It is set on an unexplored tropical island, the home of the primitive idol Vul-Kar. Players progress along winding paths around the island, avoiding fireballs and trying to capture Vul-Kar's jewel and carry it to the escape boat. Game concept originally developed by artist / toy designer Chuck Kennedy.
| Players | 2-4 |
|---|---|
| Age range | 8 and up |
| Setup time | < 5 minutes |
| Playing time | 1 hour |
| Random chance | High |
| Skill(s) required | Dice rolling, hand management, strategizing |
Read more about Fireball Island: Rules, Fireballs, Smolder Pits, Cards, Caves, Bridges, Tokens, The Jewel
Famous quotes containing the word island:
“When the inhabitants of some sequestered island first descry the big canoe of the European rolling through the blue waters towards their shores, they rush down to the beach in crowds, and with open arms stand ready to embrace the strangers. Fatal embrace! They fold to their bosoms the vipers whose sting is destined to poison all their joys; and the instinctive feeling of love within their breasts is soon converted into the bitterest hate.”
—Herman Melville (18191891)