Rules
The game mechanics in Fireball Island are moderately complex, requiring both skill and luck to win. The object of the game is to escape the island with the jewel, which must first be stolen from the top of the mountain on which Vul-Kar sits. There is only one jewel, so once a player grabs it he/she becomes the target of the others. The jewel may change hands many times during the course of a game.
Players roll the dice to choose who goes first.
Read more about this topic: Fireball Island
Famous quotes containing the word rules:
“Today the tyrant rules not by club or fist, but, disguised as a market researcher, he shepherds his flocks in the ways of utility and comfort.”
—Marshall McLuhan (19111980)
“Unfortunately, we cannot rely solely on employers seeing that it is in their self-interest to change the workplace. Since the benefits of family-friendly policies are long-term, they may not be immediately visible or quantifiable; companies tend to look for success in the bottom line. On a deeper level, we are asking those in power to change the rules by which they themselves succeeded and with which they identify.”
—Anne C. Weisberg (20th century)
“Alas! when Virtue sits high aloft on a frigates poop, when Virtue is crowned in the cabin of a Commodore, when Virtue rules by compulsion, and domineers over Vice as a slave, then Virtue, though her mandates be outwardly observed, bears little interior sway.”
—Herman Melville (18191891)