Rules
The game mechanics in Fireball Island are moderately complex, requiring both skill and luck to win. The object of the game is to escape the island with the jewel, which must first be stolen from the top of the mountain on which Vul-Kar sits. There is only one jewel, so once a player grabs it he/she becomes the target of the others. The jewel may change hands many times during the course of a game.
Players roll the dice to choose who goes first.
Read more about this topic: Fireball Island
Famous quotes containing the word rules:
“The rules of drinking games are taken more serious than the rules of war.”
—Chinese proverb.
“There is all the difference in the world between departure from recognised rules by one who has learned to obey them, and neglect of them through want of training or want of skill or want of understanding. Before you can be eccentric you must know where the circle is.”
—Ellen Terry (18471928)
“However patriarchal the world, at home the child knows that his mother is the source of all power. The hand that rocks the cradle rules his world. . . . The son never forgets that he owes his life to his mother, not just the creation of it but the maintenance of it, and that he owes her a debt he cannot conceivably repay, but which she may call in at any time.”
—Frank Pittman (20th century)