Final Fantasy Crystal Chronicles: My Life As A King

Final Fantasy Crystal Chronicles: My Life as a KingJPN is a video game developed for the WiiWare service of the Wii console by Square Enix. Square Enix decided to make a game for the WiiWare service that would be high profile, and it was decided that the game would be a simulation game and, later in development, a Final Fantasy title.

It is a city-building game set in the world of the action RPG Final Fantasy Crystal Chronicles and is the third title in the Final Fantasy Crystal Chronicles series. Following the events of the first Crystal Chronicles game, the son of a king who lost his kingdom during the first game establishes a new kingdom and sets about rebuilding a peaceful and prosperous kingdom.

A WiiWare launch title in all regions, it was released on March 25, 2008 in Japan, May 12, 2008 in North America, and May 20, 2008 in Europe. The game costs 1500 Wii Points and takes up 287 blocks of the Wii's internal memory. Reviews of the game were generally favorable. A followup, Final Fantasy Crystal Chronicles: My Life as a Darklord, was announced at a Nintendo keynote speech at the Game Developers Conference 2009. The game is also one of the first games to support Nintendo Wi-Fi Connection Pay and Play; it offers downloadable content that can be bought with Wii Points (the DLC consumes more blocks, though). The Wii Points used for it must already be on the Wii Shop Channel.

Read more about Final Fantasy Crystal Chronicles: My Life As A King:  Gameplay, Plot, Development, Reception, Legacy

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