Development
Square Enix wanted to be one of the first companies to make games for the WiiWare service to attract more attention to their game as it was very different from other Final Fantasy games. Several gameplay ideas were considered for the project, including making it an action role-playing game. The game originated from the concept that the player should control a king, rather than the hero. The battle system went through four revisions before the final design was agreed upon. The development team found it difficult to write dialogue that would keep the game exciting without actually participating in or even witnessing the battles.
Read more about this topic: Final Fantasy Crystal Chronicles: My Life As A King
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—Simone Weil (19091943)
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—Arthur Miller (b. 1915)