Final Doom - Gameplay

Gameplay

See also: Doom (video game)#Gameplay

Final Doom is a stand-alone game and does not require Doom II to run. The PC version is widely considered to be significantly more difficult than Doom or Doom II.

The gameplay of the PlayStation conversion of Final Doom is practically identical to that found in the PlayStation conversion of Doom. Although it had significantly toned down difficulty level from the PC original, thus giving it a level of difficulty that is closer to that title. Many of the harder levels were removed and those that remained often had enemies taken out (most noticeably, the Cyberdemon is removed from the level 'Baron's Lair'). Also, as in the original PlayStation edition of Doom, many of the larger levels from the original PC title were removed, due to technical constraints. Another noticeable feature was a change in the music, where as the more traditional rock tracks featured in Doom were replaced by a creepier ambient music track by Aubrey Hodges, who later did music for Doom 64.

There are several noticeable alterations to the presentation of Final Doom on the PlayStation compared to the PC original. The simplistic title screens featured in the PC version have been replaced by a more elaborate title screen that features the animated flame-filled sky texture from the original PlayStation version of Doom. Also, many of the levels' sky textures have been replaced by different ones- some levels' skies are replaced by sky textures seen in previous Doom games, whereas others now feature a new, previously-unseen starry sky texture. Finally, due to the complexity of many of the maps featured most of the levels are simplified similar to many other ports of previous Doom games and the frame-rate of the game is often lower than it was in the first PlayStation Doom game. This is due to many of the original PC levels being designed as more complex than those featured in the original Doom games, because, since the original PC version of Final Doom was released several years after them, potential players of the game had generally upgraded their machines to the point that they could play such levels.

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