Filmation Engine

Filmation Engine

Filmation is the trademark name of the isometric graphics engine employed in a series of games developed by Ultimate Play The Game during the 1980s, primarily on the 8-bit ZX Spectrum platform, but various titles also appeared on the BBC Micro, Amstrad CPC, MSX and Commodore 64 platforms.

The Filmation engine allowed the creation of forced perspective 3D flip-screen environments, ideally suited to platform-based arcade adventures. Player characters could move in four diagonal (from the player's perspective) directions, were able to jump over or onto obstacles, and even push objects around the game environment.

Read more about Filmation Engine:  Precursors, Development, Games, Influence, Media

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