Precursors
At least three games had used an isometric perspective before Filmation's first appearance in 1984; the arcade games Q*bert and Zaxxon (both 1982) from Gottlieb and Sega respectively, and the ZX Spectrum title Ant Attack (1983) by Sandy White. Q*bert and Zaxxon have little else in common with Filmation, though Ant Attack was a platform game of similar style, and was the first of these games to feature an extra degree of freedom (the ability to move up and down as well and north, south, east and west). It was claimed by White that Ant Attack was "the first true isometric 3D game".
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