Feng Mengbo - Work

Work

  • Long March:Restart

Long March: Restart is a videogame Feng created based on Long March: Game Over, which is a series of oil paintings that combined the Long March (a famous Chinese military campaign, from 1934 to 1936, led by Mao Zedong) with elements from popular videogames. The paintings are more like videogame screen with digitized Red Army soldier that throws Coca-Cola cans as grenades at his enemies.

Long March: Restart continued this style and became a single player positioned video game. In 2008, this work was displayed for the first time on an 80-foot-long digital wall in the Museum of Modern Art, New York. Viewers can take over a wireless controller and control the Red Army Soldier through 14 stages, which is familiar to Super Mario Bros.

Then what makes the work so unique? In Feng’s own words :original intention in designing the installation, which lies in the continued use of the audience’s, i.e. the gamers’, way of motion as the chief measuring mechanism…I wanted to enable the character to move freely along the stretched scroll. Because of the vast space of the exhibition hall and the intentionally designed pace of the character, the gamer and the audience would have to dash to catch up with the character.

  • My Private Album

This is a personal narrative that included sections of sepia-toned family photographs of Feng’s family from three generations and many popular graphics from record covers, posters and advertisements in old days.

  • Taking Mount Doom by Strategy

In 1997, Feng started to spend most of his time on creating computer-based artworks. In the same year, Feng finished his second CD-ROM art, Taking Mount Doom by Strategy. In this work, Feng combined a very popular opera during Chinese Culture Revolution time period with a popular shooter game at that time.

  • Quake Series

In 1999, Feng started a series of works based on the post-apocalyptic game Quake. Q3 (1999) is a 32-minute computer-generated film made by him. Feng inserted the image of himself into the film in order to realize his childhood dream- to be a hero. In 2002, Feng took a step further and created Q4U. By altering the open-source code of the game Quake III Arena, he turned all the characters in the game into his own images.

In October 2008, Feng exhibited his new work Q2008 at the annual Shanghai eArts Festival. Instead of inserting his own image into the game, Q2008 featured naked CG women armed with cell phones and shoot flowers

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