FBI Portrayal in Media - Video Games

Video Games

  • In the Grand Theft Auto video game franchise, the FBI is portrayed in-game and drive black SUVs or town cars, wearing black ties, white shirts, and blue jackets with the letters "FBI" on the back. In gameplay, they appear during certain missions and when the player has reached a five star wanted level, appearing before the United States Army hunt the player. In Grand Theft Auto IV, they are instead called FIB, as a parody of the FBI.
  • The game Destroy All Humans! features parodies of 1950s era FBI members, known as Majestics, acting in a similar role to the GTA series, appearing if the player causes too much mayhem. They wield the same technology as the alien protagonist, Crypto.
  • The character G-Man from the Half-Life series is so named for his resemblance to a stereotypical member of the FBI (suit, tie and brief case) as well as his strange demeanor and conspiratorial nature.
  • In the series of Saints Row, after getting 5 out of 5 "stars", the FBI come with a black SUV with sirens and lights. When they come out of the SUV, they are men with all-black suits with assault rifles and combat pistols.
  • In the video game Heavy Rain one of the four main characters is Norman Jayden (played by Leon Ockenden), an FBI profiler who uses ARI (Added Reality Interface).
  • In the video game Deadly Premonition, the main protagonist is an eccentric FBI profiler named Francis York Morgan.
  • The video game Red Dead Redemption, set in 1911, features the BOI, the early FBI. In game, Bureau agents commit the "justified" murders of outlaws in order to "tame" the Wild West.
  • In the video game "Hitman: Blood Money", most of your targets are FBI agents, wearing a black suit and tie, sunglasses, and Bluetooth.
  • In the video game "Call of Cthulhu: Dark Corners of the Earth the protagonist goes on to assist former FBI director J. Edgar Hoover as well as other members of the FBI in destroying the Cult of Cthulhu in a major plot point of the game.

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Famous quotes related to video games:

    It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . today’s children have substituted television viewing and, most recently, video games.
    Marie Winn (20th century)

    I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.
    Ronald Reagan (b. 1911)