Fantasy F1 - Typical Rules - Prediction Based Game

Prediction Based Game

The difference between the driver & team fantasy game and the prediction based game is that participants must predict which drivers will finish in the top 10 (scoring) positions for a particular race, with no restriction of budget. Many variants of the game abound and usually include having to predict Pole Position as well as Pole Time.

The points systems are based on awarding those with the most accurate prediction, so predicting a driver accurately or "Spot-On" will result in more points than having made a prediction which is one or more positions out ("+/-1 Pos"). Points for achieving a certain number of drivers in the top 10 (even if out of order) is also sometimes included ("Risk Bonus Points").

Dependent on the game the points for predicting drivers are either fixed at the start of the season or have a scalable "Race Class". The latter is to ensure that predicting a driver from a bottom team (low class) to finish on the podium is worth more points than predicting a top classed driver to finish on the podium - and hence creates a "Risk" / "Strategy" decision to be made when entering a prediction. In a few games the "Race Class" of the driver is even altered race to race based on actual F1 year to date results.

As with the drivers & teams-only version of the game, the winning entrant is the one who accumulates the highest score at the end of the competition - usually run over a full F1 season.

Read more about this topic:  Fantasy F1, Typical Rules

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