Fading Suns - Game Setting

Game Setting

The action is set in a future medieval-analogue empire built on the remains of a previous, more sophisticated human galaxy-spanning civilization made possible by ancient "Jumpgates". The Jumpgates are relics left over from an ancient civilization or civilizations, the mysterious Anunnaki, who seems to have influenced the evolution of the lesser species (such as humans) for their own end, and waged a devastating war many millennia ago using the lesser species as tools of war.

The atmosphere is strongly reminiscent of Frank Herbert's Dune and of the Hyperion stories by Dan Simmons, but borrows from many other science fiction books and movies as well.

Power is administered by noble houses, guilds and by the monolithic Holy Church. Psionic powers exist but psionicists are often hunted down and killed by the Church (or led back to orthodoxy and enrolled in the Church's ranks). The Church is also capable of producing miracles through Theurgic rites, a kind of divine sorcery.

While most roleplaying situations arise from the strict codes regulating the everyday life of the empire's citizens, the imperial age is rife with opportunities for adventure: following the fall of the old regime and the following centuries of darkness and warfare, many worlds have slipped back to a pre-civilized state, and a number of alien threats lurk in the shadows.

Players take the roles of members of the aristocracy, of the various merchant guilds or of a number of religious sects, and alien characters are also available.

A large library of supplements provides description of locales (planets, space stations, whole sections of space), alien societies, minor houses, guilds and sects, monsters and secret conspiracies, thus expanding the thematic possibilities offered by the setting. The products have been increasingly hard to find in recent years. After several years with very few additions to the line, RedBrick LLC has been granted a license to continue development of Fading Suns products.

Read more about this topic:  Fading Suns

Famous quotes containing the words game and/or setting:

    Intelligence and war are games, perhaps the only meaningful games left. If any player becomes too proficient, the game is threatened with termination.
    William Burroughs (b. 1914)

    Linnæus, setting out for Lapland, surveys his “comb” and “spare shirt,” “leathern breeches” and “gauze cap to keep off gnats,” with as much complacency as Bonaparte a park of artillery for the Russian campaign. The quiet bravery of the man is admirable.
    Henry David Thoreau (1817–1862)