Story
The game splits into four different scenarios such as finding Sena's missing uniform, catching an Eyeshield imposter, or solving "mysteries" around town via Scooby Doo.
One story introduces a recent 2nd year transfer student who is interested in joining the team. His name is Nagare Chiyaji. The team decided to test his stats for strength and speed. He first sprinted Ishimaru's time on the 40 yard dash but, after hearing Eyeshield's time, he tries again and easily shaves off 0.1 in his second run. He easily lifted the tested weight from Juumonji and company's bench press, lifted Taki's, but stopped when he attempted Komusubi's. His final time on the 40 yards is 4.8 sec and his final bench press is 90 kg. It's notable that his strength is derived from a can-do attitude and an eager competitive nature.
Since there was, in Hiruma's words, "no more room" for his spot in the team, Hiruma forced Nagare to fight for one of the existing positions given to another character in Deimon. Depending on the actions of the player, he may join the team by kicking members out or politely taking his leave. His real goal, however, was to find a rival from his former school who he regularly enjoys competing against. If the player plays for the perfect ending, the team will lose their clubhouse to an accidental fire. Hiruma had anticipated such an event and to his joy will replace an identical replacement in the ashes seconds later, once again mystifying the team.
After the first four stories are finished, two new secret stories will be unlocked for the player. In one scenario, a football festival is taking place and the team have mini competitions with their rivals. Nearly all the cameos of other teams not found in the earlier scenarios are made here. The specific teams found competing are Ojo White Knights, Taiyo Sphinx, Seibu Wild Gunmans, NASA Aliens, and the Hashiratani Deers (The last two characters, Kakei and Mizumachi, are excluded from appearing here and meet briefly with Sena in the last scenario). Competitions are meant to be fun but represent in some way what each team should be proficient in such as tackling, passing, and running. As a side branch for this story the player can also play Mamori to participate in the separate managers' competition. Girls show off their bentou-making speed, quick puzzle solving, and must be able to benchpress 20 kg. These mini games, though sound simple in nature, are actually some of the harder ones to complete and test the players eye–hand coordination and mental capacities more than the others.
The second extra story deals with Hiruma entrusting his Devil's Handbook into Sena's hands, threatening an unknown punishment game should he lose it to someone else's hands. As several people want to erase the incriminating evidence against them, he is immediately assaulted and chased around the campus for it. He runs into The Ha Ha Brothers and though they debate taking it for themselves, they protect the book from the Sumo club. Eventually, Ishimaru picks it up and has the whole town chasing him for it. When Mamori is told about the fiasco, she demands to hear what reasonings Hiruma has for giving it away in the first place. Her answer is revealed over a loud megaphone to be another training escapade for the team -much to her annoyance.
Read more about this topic: Eyeshield 21: Devilbats Devildays
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