Event-driven Finite-state Machine

Event-driven Finite-state Machine

In computation, a finite-state machine (FSM) is event driven if the transition from one state to another is triggered by an event or a message. This is in contrast to the parsing-theory origins of the term finite-state machine where the machine is described as consuming characters or tokens.

Often these machines are implemented as threads or processes communicating with one another as part of a larger application. For example, a telecommunication protocol is most of the time implemented as an event-driven finite-state machine.

Read more about Event-driven Finite-state Machine:  Example in C

Famous quotes containing the word machine:

    What is man, when you come to think upon him, but a minutely set, ingenious machine for turning, with infinite artfulness, the red wine of Shiraz into urine?
    Isak Dinesen [Karen Blixen] (1885–1962)