Escape From Monkey Island - Development

Development

The game was made with Sean Clark and Michael Stemmle as lead designers, both of whom worked on LucasArts' previous adventure titles Indiana Jones and the Fate of Atlantis and Sam & Max Hit the Road. Sean Clark also worked on Loom and The Dig. Escape uses a slightly improved version of the GrimE engine introduced by Grim Fandango. Compared to the rest of the series, the SCUMM scripting language was replaced by the Lua programming language (This is referenced in-game; the SCUMM Bar, which first appeared in The Secret of Monkey Island, has been replaced in Escape with the tropical-themed Lua Bar).

A new version of the iMUSE interactive music system incorporating MP3 compression, among other changes, was built and used for the game. Interactive programming of the music and ambiance streams in the iMUSE system was done by lead sound designer Larry the O. Escape's introductory music is identical to that of the third game, unlike the earlier sequels which featured newly-composed remixes of the well-known Monkey Island theme. The soundtrack itself consisted of pieces from five composers: Michael Land (who wrote the music for the previous "Monkey Island" games), Peter McConnell, Clint Bajakian, Anna Karney, and Michael Lande (often confused with Michael Land).

The voice cast saw the return of Dominic Armato as Guybrush, Earl Boen as LeChuck, Leilani Jones Wilmore as the Voodoo Lady and Denny Delk as Murray. The only major voice not to return was Alexandra Boyd who voiced Elaine in the previous game. She was replaced by Charity James. Stan is also voiced by a different actor, Pat Fraley. Additionally characters who had previously appeared in The Secret of Monkey Island such as Carla, Otis and Herman Toothrot are heard with voice actors for the first time.

The game was also released on PlayStation 2 in 2001. Apart from obvious control differences, the PS2 version only varies by a slightly higher polygon count and use of less pre-rendered material. Escape is the second Monkey Island game to have a console release, with The Secret of Monkey Island being the first as it was also released for the Sega CD.

Read more about this topic:  Escape From Monkey Island

Famous quotes containing the word development:

    If you complain of people being shot down in the streets, of the absence of communication or social responsibility, of the rise of everyday violence which people have become accustomed to, and the dehumanization of feelings, then the ultimate development on an organized social level is the concentration camp.... The concentration camp is the final expression of human separateness and its ultimate consequence. It is organized abandonment.
    Arthur Miller (b. 1915)

    And then ... he flung open the door of my compartment, and ushered in “Ma young and lovely lady!” I muttered to myself with some bitterness. “And this is, of course, the opening scene of Vol. I. She is the Heroine. And I am one of those subordinate characters that only turn up when needed for the development of her destiny, and whose final appearance is outside the church, waiting to greet the Happy Pair!”
    Lewis Carroll [Charles Lutwidge Dodgson] (1832–1898)

    Sleep hath its own world,
    And a wide realm of wild reality.
    And dreams in their development have breath,
    And tears, and tortures, and the touch of joy.
    George Gordon Noel Byron (1788–1824)