Advantages
- A way to make the games cost less for developers, therefore making the game cheaper for consumers.
- A cheaper purchase price per episode leads to lower immediate risk for consumers and increased uptake.
- The lack of the 'safety net' for disengaging periods provided by longer, less focused games coupled with the need to keep consumers on board for multiple release produces greater motivation for the production of quality and innovative titles.
- Exposure and experience from early episodes can benefit the production quality of future releases.
- Lower risk investment for the developers, as the games cost less to develop and to sell and are quicker onto the market.
- Higher quality of life for developers, with more manageable, focused projects.
- Faster games to market, as many high production titles often take anywhere from 2–5 years to complete - with episodic gaming, the wait time is often reduced to an annual or bi-annual basis.
- Developing in smaller chunks means developers can better adapt to community feedback in between releases.
- The developer gets several chances to hit the market with a lower level of risk each time, as opposed to a single chance to make good a lone product that has far more investment riding on it.
- New advancements can be added to the next release.
Read more about this topic: Episodic Video Game
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