Entertainment technology is the discipline of using manufactured or created components to enhance or make possible any sort of entertainment experience. Because entertainment categories are so broad, and because entertainment models the world in many ways, the types of implemented technology are derived from a variety of sources. Thus, in theatre, for example, entertainment technology practitioners must be able to design and construct scenery, install electrical systems, build clothing, use motors if there is scenery automation, provide plumbing (if functioning kitchen fixtures are required, or if "singing in the rain"), etc. In this way, the entertainment technology field intersects with most other types of technology.
Traditionally, entertainment technology is derived from theatrical stagecraft, and in fact stagecraft is an important subset of the discipline. However, the rise of new types and venues for entertainment, as well as rapidly advancing technological development, has increased the range and scope of its practice.
Entertainment Technology includes:
- Scenery fabrication
- Show control
- Interactive environments
- Computer simulation
In animation and game design the phrase entertainment technology refers to a very real world of entertainment experiences made possible by the advent of primarily computer-mediated digital technologies.
Read more about Entertainment Technology: Education
Famous quotes containing the word technology:
“Our technology forces us to live mythically, but we continue to think fragmentarily, and on single, separate planes.”
—Marshall McLuhan (19111980)