Graphics and Features
The game uses the Earth-4 engine, which uses a T&L rendering module supporting pixel shading and bone calculation direct to ones graphics card. Bump mapping, lighting effects and detailed units are also present.
The game uses an AI system which employs linear back framing algorithms to learn from its mistakes and become increasingly competent in battle as the game progresses.
An "agent" system allows factions to hire freelance persons each with their own specific abilities. Some assist scientific research, others in reconnaissance, resource harvesting and so forth. Each recalls his previous contracts, this affects price. Further, they have an attitude towards their fellow agents, ranging from love to resentment. Research plays a major part in Earth 2160, and factions can choose numerous technologies to research, often at the same time. Research centres are still prevalent, and the number constructed will have an effect on the speed of research. Earth 2160 uses modular construction, in which buildings and units can be constructed from a wide assortment of basic parts. The game economy is based upon three material types: Water, Metal, and Crystals.
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