Dynamic systems development method (DSDM) is an agile project delivery framework, primarily used as a software development method. First released in 1994, DSDM originally sought to provide some discipline to the rapid application development (RAD) method. In 2007 DSDM became a generic approach to project management and solution delivery. DSDM is an iterative and incremental approach that embraces principles of Agile development, including continuous user/customer involvement.
DSDM fixes cost, quality and time at the outset and uses the MoSCoW prioritisation of scope into musts, shoulds, coulds and won't haves to adjust the project deliverable to meet the stated time constraint. DSDM is one of a number of Agile methods for developing software and non-IT solutions, and it forms a part of the Agile Alliance.
The most recent version of DSDM, launched in 2007, is called DSDM Atern. The name Atern is a shortening of Arctic Tern - a collaborative bird that can travel vast distances and epitomises many facets of the method which are natural ways of working e.g. prioritisation and collaboration.
The previous version of DSDM (released in May 2003) which is still widely used and is still valid is DSDM 4.2 which is a slightly extended version of DSDM version 4. The extended version contains guidance on how to use DSDM with Extreme Programming.
Read more about Dynamic Systems Development Method: DSDM and The DSDM Consortium: Origins, Overview of DSDM Atern, Overview of DSDM Version 4.2
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