Mechanics of A DKP System
The basic concepts of most DKP systems are simple. Players are given points for participating in raids or other guild events and spend those points on the item of their choice when the boss 'drops' the item. A player who does not get a chance to spend their DKP accumulates it between raids and is able to spend it in the future. These points, while earned and spent like currency, are not the same thing as the virtual currency provided by the game company for the virtual world. The points themselves represent only the social contract that guilds extend to players. Should that player leave the guild or the guild disband, those points become valueless. These measures vary considerably in usage. Some guilds eschew formalized 'loot' systems completely, allowing guild leaders to direct which players receive items from bosses. Some use complex measures to determine item price while others use an auction system to allocate goods via bidding. A few common variations are described below.
Read more about this topic: Dragon Kill Points
Famous quotes containing the words mechanics of, mechanics and/or system:
“It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.”
—Simone Weil (19091943)
“the moderate Aristotelian city
Of darning and the Eight-Fifteen, where Euclids geometry
And Newtons mechanics would account for our experience,
And the kitchen table exists because I scrub it.”
—W.H. (Wystan Hugh)
“The truth is, the whole administration under Roosevelt was demoralized by the system of dealing directly with subordinates. It was obviated in the State Department and the War Department under [Secretary of State Elihu] Root and me [Taft was the Secretary of War], because we simply ignored the interference and went on as we chose.... The subordinates gained nothing by his assumption of authority, but it was not so in the other departments.”
—William Howard Taft (18571930)