Dragon kill points or DKP are a semi-formal score-keeping system (loot system) used by guilds in massively multiplayer online games. Players in these games are faced with large scale challenges, or raids, which may only be surmounted through the concerted effort of dozens of players at a time. While many players may be involved in defeating a boss, the boss will reward the group with only a small number of items desired by the players. Faced with this scarcity, some system of fairly distributing the items must be established. Used originally in the massively multiplayer online role-playing game Everquest, dragon kill points are points that are awarded to players for defeating bosses and redeemed for items that those bosses would 'drop'. At the time most of the bosses faced by the players were dragons, hence the name.
While not transferable outside of a particular guild, DKP are often treated in a manner similar to currency by guilds. They are paid out at a specified rate and redeemed in modified first or second price auctions, although these are not the only methods by which DKP may be redeemed or awarded. However, Dragon kill points are distinct from the virtual currencies in each game world which are designed by the game developers—DKP systems vary from guild to guild and the points themselves only have value in regards to the dispersal of boss 'loot'. The systems of points themselves have important social dimensions and may represent an intersection between Pierre Bourdieu's conception of cultural capital and material capital.
Read more about Dragon Kill Points: Origin and Motivation, Mechanics of A DKP System, DKP As Virtual Capital
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